﻿// Decompiled with JetBrains decompiler
// Type: NetickEditor.NetickOnWillSaveAssets
// Assembly: Netick.Unity.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: 0658BB4A-05C4-428D-9BD6-82E94959F5A1
// Assembly location: D:\WorkSpaceDemo\UPM\NetickForUnity\Netick\Editor\Netick.Unity.Editor.dll

using UnityEditor;

#nullable disable
namespace NetickEditor;

public class NetickOnWillSaveAssets : AssetModificationProcessor
{
  public static string[] OnWillSaveAssets(string[] paths)
  {
    foreach (string path in paths)
      NetickWindow._changedAssets.Add(path);
    return paths;
  }
}
